This function creates the render pass descriptor that will be used to create a render pass with various options.
The returned desciptor will include a depth-stencil attachment if the depth texture view is provided via the input
interface IRenderPassInput. Otherwise, the depth stencil attachment will not be defined. The argument
withColorAttachment indicates whether the descriptor should contain color attachments or not. In addition, you can
specify the MSAA count parameter.
This function creates the render pass descriptor that will be used to create a render pass with various options. The returned desciptor will include a depth-stencil attachment if the depth texture view is provided via the input interface
IRenderPassInput
. Otherwise, the depth stencil attachment will not be defined. The argumentwithColorAttachment
indicates whether the descriptor should contain color attachments or not. In addition, you can specify the MSAA count parameter.