Optional buffersThe buffers attribute of the vertex state in a render pipeline descriptor
Optional cullThe GPU cull mode - defines which polygon orientation will be culled
Optional fsThe entry point for the fragment shader. Default 'fs_main'
Optional fsThe WGSL fragment shader
Optional indexThe GPU index format (undefined for 'list' primitives or 'uint32' for 'strip' primitives)
The IWebGPU interface
Optional isThe boolean variable - indicates whether the render pipeline should include a depth stencial state or not
Optional primitiveThe GPU primative topology with default 'triangle-list'
Optional shaderThe WGSL shader that contains both vertex and fragment shaders
Optional vsThe entry point for the vertex shader. Default 'vs_main'
Optional vsThe WGSL vertex shader
Generated using TypeDoc
Interface as input of the
createRenderPipelineDescriptorfunction.