Optional
buffersThe buffers
attribute of the vertex state in a render pipeline descriptor
Optional
cullThe GPU cull mode - defines which polygon orientation will be culled
Optional
fsThe entry point for the fragment shader. Default 'fs_main'
Optional
fsThe WGSL fragment shader
Optional
indexThe GPU index format (undefined for 'list'
primitives or 'uint32'
for 'strip'
primitives)
The IWebGPU interface
Optional
isThe boolean variable - indicates whether the render pipeline should include a depth stencial state or not
Optional
primitiveThe GPU primative topology with default 'triangle-list'
Optional
shaderThe WGSL shader that contains both vertex and fragment shaders
Optional
vsThe entry point for the vertex shader. Default 'vs_main'
Optional
vsThe WGSL vertex shader
Generated using TypeDoc
Interface as input of the
createRenderPipelineDescriptor
function.